Sunday, 17 April 2022

Lord Summerisle’s Company

Horseguards, or at least those in the know at Horseguards, were surprised when the laird of the most westerly of the Hebridean isles volunteered himself and his militia for the duty. How word had reached Lord Summerisle was never determined, but he spoke of the old ways and the threats that lay within with some fervour.

Both he and his men were equally knowledgeable of the horrors emerging from the older, darker corners of Europe and the ways in which to confront them. It would be often remarked though, that they were also admirably, privately devout, his Lordship frequently leading his men in secluded worship. Few had cause to remark on the amount of kindling this entailed.



Captain the Lord Summerisle

Officer (100 / 100)

Speed

Melee

Accuracy 

Defence

Courage

Health

Recruitment 

6

+2

+1

14

+3

13

(100)

Attributes: Great Faith, Inspiring 

Equipment: Fencing Weapon (Silver Weapon), Pistol(Cold Iron Shot, Silver Shot), Holy Symbol



Dr Hawthorn Ewan

Doctor (10)

Speed

Melee

Accuracy 

Defence

Courage

Health

Recruitment 

6

+1

+0

13

+1

10

10

Attributes: Medic

Equipment: Hand Weapon, Pistol (Cold Iron Shot)



Sergeant Burleigh MacKenzie

Highlander (18)

Speed

Melee

Accuracy 

Defence

Courage

Health

Recruitment 

6

+2

+1

13

+1

11

18

Attributes: None

Equipment: Heavy Weapon, Pistol, Oil & Torches



Pioneer Alder Buchanan 

Sapper (12)

Speed

Melee

Accuracy 

Defence

Courage

Health

Recruitment 

6

+1

+1

13

+0

10

12

Attributes: Combat Engineer

Equipment: Musket, Cartridge Box (Silver Shot), Heavy Weapon 



Private Garrick Morrison

Infantryman (10)

Speed

Melee

Accuracy 

Defence

Courage

Health

Recruitment 

6

+1

+1

13

+0

10

10

Attributes: None

Equipment: Musket, Cartridge Box, Oil & Torches



Private Acker MacGregor 

Infantryman (10)

Speed

Melee

Accuracy 

Defence

Courage

Health

Recruitment 

6

+1

+1

13

+0

10

10

Attributes: None

Equipment: Musket, Cartridge Box, Salt Bag



Rifleman Virgil Howie

Rifleman (18)

Speed

Melee

Accuracy 

Defence

Courage

Health

Recruitment 

6

+1

+2

13

+0

10

18

Attributes: None 

Equipment: Rifle, Cartridge Box (Silver Shot)



Mr Lennox

Supernatural Investigator (22)

Speed

Melee

Accuracy 

Defence

Courage

Health

Recruitment 

6

+2

+1

14

+0

12

22

Attributes: Supernatural Veteran, Monster Expert

Equipment: Fencing Weapon, 2x Pistols (Cold Iron Shot)

 

[As you may have noticed, the Silver Bayonet, like a lot of small skirmish games, is narrative heavy and units get a bit of fluff. I decided to expand on an idea I had a long time ago when I first got the highlander sprues and have one of my favourite folk horror films, the Wicker Man, take place 150 odd years earlier. All surnames are taken from the novelisation and identify with their counterparts here - Dr Ewan is the doctor, Mr Lennox is as close to a scientist as they get on Summerisle, Sorrel Mackenzie is the Lord’s gillie in the novel and so on. The given names are all nature based in keeping with Summerisle tradition, I just like Mr Lennox just being Mr Lennox. Rifleman Howie is an outsider of course.]

Sunday, 10 April 2022

Pseudo Peninsular Property - the full village

Finished the vaguely peninsular styled buildings. Three buildings, with accessible interiors, a ruin and a variety of garden inserts designed to allow the various buildings to be arranged in different ways around a village ‘square’ rather than just the grass of the terrain board.






I think a chapel or something will be needed down the line. 

The fountain (from Fenris Games, with a cherub from Reaper Miniatures, as the original fountain was very eldritch) is not permanent of course, allowing the addition of other centre pieces - a guillotine or a market (which is still WIP) for now…