Horseguards, or at least those in the know at Horseguards, were surprised when the laird of the most westerly of the Hebridean isles volunteered himself and his militia for the duty. How word had reached Lord Summerisle was never determined, but he spoke of the old ways and the threats that lay within with some fervour.
Both he and his men were equally knowledgeable of the horrors emerging from the older, darker corners of Europe and the ways in which to confront them. It would be often remarked though, that they were also admirably, privately devout, his Lordship frequently leading his men in secluded worship. Few had cause to remark on the amount of kindling this entailed.
Captain the Lord Summerisle
Officer (100 / 100)
Speed | Melee | Accuracy | Defence | Courage | Health | Recruitment |
6 | +2 | +1 | 14 | +3 | 13 | (100) |
Attributes: Great Faith, Inspiring
Equipment: Fencing Weapon (Silver Weapon), Pistol(Cold Iron Shot, Silver Shot), Holy Symbol
Dr Hawthorn Ewan
Doctor (10)
Speed | Melee | Accuracy | Defence | Courage | Health | Recruitment |
6 | +1 | +0 | 13 | +1 | 10 | 10 |
Attributes: Medic
Equipment: Hand Weapon, Pistol (Cold Iron Shot)
Sergeant Burleigh MacKenzie
Highlander (18)
Speed | Melee | Accuracy | Defence | Courage | Health | Recruitment |
6 | +2 | +1 | 13 | +1 | 11 | 18 |
Attributes: None
Equipment: Heavy Weapon, Pistol, Oil & Torches
Pioneer Alder Buchanan
Sapper (12)
Speed | Melee | Accuracy | Defence | Courage | Health | Recruitment |
6 | +1 | +1 | 13 | +0 | 10 | 12 |
Attributes: Combat Engineer
Equipment: Musket, Cartridge Box (Silver Shot), Heavy Weapon
Private Garrick Morrison
Infantryman (10)
Speed | Melee | Accuracy | Defence | Courage | Health | Recruitment |
6 | +1 | +1 | 13 | +0 | 10 | 10 |
Attributes: None
Equipment: Musket, Cartridge Box, Oil & Torches
Private Acker MacGregor
Infantryman (10)
Speed | Melee | Accuracy | Defence | Courage | Health | Recruitment |
6 | +1 | +1 | 13 | +0 | 10 | 10 |
Attributes: None
Equipment: Musket, Cartridge Box, Salt Bag
Rifleman Virgil Howie
Rifleman (18)
Speed | Melee | Accuracy | Defence | Courage | Health | Recruitment |
6 | +1 | +2 | 13 | +0 | 10 | 18 |
Attributes: None
Equipment: Rifle, Cartridge Box (Silver Shot)
Supernatural Investigator (22)
Speed | Melee | Accuracy | Defence | Courage | Health | Recruitment |
6 | +2 | +1 | 14 | +0 | 12 | 22 |
Attributes: Supernatural Veteran, Monster Expert
Equipment: Fencing Weapon, 2x Pistols (Cold Iron Shot)
[As you may have noticed, the Silver Bayonet, like a lot of small skirmish games, is narrative heavy and units get a bit of fluff. I decided to expand on an idea I had a long time ago when I first got the highlander sprues and have one of my favourite folk horror films, the Wicker Man, take place 150 odd years earlier. All surnames are taken from the novelisation and identify with their counterparts here - Dr Ewan is the doctor, Mr Lennox is as close to a scientist as they get on Summerisle, Sorrel Mackenzie is the Lord’s gillie in the novel and so on. The given names are all nature based in keeping with Summerisle tradition, I just like Mr Lennox just being Mr Lennox. Rifleman Howie is an outsider of course.]