And another recruit for the Mad Mummers, the May Queen - one of several lovely minis from Crooked Dice... it’s very en vogue to go chiffon with these, but, although chiffon existed (just) in the 17th century, it was silk and bloody expensive. It would also date the mini if I go Ancients or something...
Sunday, 2 August 2020
The Red Right Hand
EDIT: And some better pics:
Friday, 17 July 2020
housekeeping
I figured a bit of an update to the banner was needed, as the old logo dated from 2014 or thereabouts. As Who has been on the back burner for sometime, I figured something a bit folky would be appropriate. Quick and dirty, found a woodcut of a giraffe though which was nice...
Tuesday, 14 July 2020
Churchyard WIP
OK, so the church needs a yard... I’ve been working on this off and on for a while, mainly staring and planning and changing my mind... this is the one I’ve settled on...
It’s foampvc for a base (although it feels a tad softer than the normal stuff I use), with insulation foam for the raised ground. There is a footprint for the church at the back. I cut up the Petite Properties lych gate so it was smaller by removing the centre sections and scratch built some walls for the gate. Gravestones are from Renedra and a couple from Fenris Games for a slightly more macabre feel. The facing of the graves was dictated by the church, as graves and altar face east as is normal for churchyards (although not compulsory). 30mm slotta base for scale (as that is what the ghosts are based on).
The arch of the gate will remain loose, slotting into the walls. This means it acts an anchor point as the yard is in two A4 pieces for storage, the seam hidden by the edge of the path and the church itself.
Just waiting for the walls to set... hoping that curve will stay, but I may leave the pins in.
Thursday, 2 July 2020
Roads done...
So, roads are painted, grey stone with dabs of green and mud wash, and streaks of sepia wash. I added some earth and grass on a couple to represent a lack of maintenance.
I also did a some horse dung that hasn’t been cleaned up yet...
Quite happy with how the junctions look, they work without the additional road as well.
Tuesday, 23 June 2020
Roads...
Some roads for a more built up rural area. These are actually designed for the 15mm Sword and Sorcery range from Crom’s Anvil, designed to be a long abandoned ancient roadway ala Conan, but the size meant they would work for my 28mm Folk Horror stuff as narrow lanes (going too wide would not be ideal either with my small skirmish table and they are by coincidence the width of the gateway on my Manor House). Plus they’re good value and Michael is a decent bloke. 28mm slotta base for scale.
So, they are available as straights, curves or road ends. I sanded down the underside of the road ends and added a bit of 1mm plasticard so I could extend a broken trackway and dirt carriage ruts to run into the grass of the table. I took a quick press mould of some of the kerbs and slabs, and added some green stuff kerbs and slabs further into the grass. The greenstuff was the end of a roll and not very fresh, so not sure if it’s as good as it could be, painting will tell.
One of the straights was actually shorter than the others, not sure why (EDIT: turns out there are two different straights, I just happened to get one of the shorter ones and the rest the longer ones) but as I planned a T-junction anyway, I cut that up and pondered long about how to attach it. The sanding down and adding plasticard trick is a major pain so ended up ditching that plan and figured I’d just replace the kerbs in a stretch with flatter stones as a sort of pseudo gutter. Luckily I had a bag of architectural freebies from Fenris Games that included flat stones, some of which are perfect for the kerb width (I also used a couple of the road ends).
I’ve kept the cut down straight section to allow for a bit of variety on the layout. Ideally I’d also like to add some squat Romanesque corner stones at junction, but waiting on new greenstuff.
Subscribe to:
Posts (Atom)
















