Showing posts with label Micro Universe. Show all posts
Showing posts with label Micro Universe. Show all posts

Wednesday, 9 June 2010

knobrot iDaleks...

for some reason my ftp software is buggering about so I can't upload the pics to Frothers or LAF where it's been brought up... so...

free with this weeks Doctor Who Adventures magazine (comic) are 5 new style Daleks... in horrible orange plastic... right... they are a bit crappy looking, but that's because they look exactly like the iDalek and that looks crap... there are 5... but of the 5 I had, only 1 had the two halves aligned correctly, and it's taken me 20 minutes to pop the other 4 apart so I can try and glue them straight... they are big, obviously... but eyeline wise match the Heresy Nerdlord...

and the MU old new style Dalek - which I still prefer...

Tuesday, 19 May 2009

Age of Steel...

I swear I'm going to go blind one day... it can be the stillest day imaginable, but as soon as I press down on that dullcote nozzle a bloody breeze will make sure most of it goes right in my face... sigh...

nothing that special really... finished the Micro Universe Cybermen I started mucking about with ages ago... nothing flash really with the paint job, although just noticed the gammy knee on the Cyberleader which will need a touch up... no idea what happened there... anyhoo just a quick paint job as a side project to something else I'm working on at the moment...

there would have been more of them, except you just can't get the Gangs of Mega City One Street Gang set anymore, so my source of replacement hands has dried up.... I had also planned some part cybernised humans, but the difference in physical dimensions between the MU and metal mini's made it look really odd... do have some plans though for other part cybernised types...

Tuesday, 25 March 2008

WIP Time War Daleks

The first in progress shot of the Micro Universe new series Daleks. A bit quick and out of focus, but just to show the bendy plungers and gun arms have been replaced with good stiff wire and greenstuff suction cups - I'm considering greenstuffing the guns to get the ribbed wire effect, but not sure (it may not work, it may not be necessary) and I may yet replace the eyestalks with wire, but they are a little thicker and being shorter less prone to the bending seen in the arms. I've only gone with four Daleks for now for the Cult of Skaro.


Next the first go at the paint job on the 'bronze' Time War Daleks... at this point I was thinking I may need to go up to a lighter gold colour for the globes. The wire for the replacement gun was - well replaced... it's now a plastic covered wire with the plastic covering clipped back for the attachment and muzzle - replicating the wire look just wasn't working out, but this gives the weapon some bulk and should look fine painted up black (as will the plunger arm)... eye stalk and ear lights still to be done.


Finally with a lighter gold paint for the globes, the band and the panels... looks a bit yellow in this photo, but is a better match for the new look Daleks in the series...



I'm actually really liking these models now... I may have to get me some more....

Saturday, 9 February 2008

The Horror of the Micro Universe figures....

ok... so the Micro Universe figures offer some nice possiblities for new series beasties, but the humanoid figures in particular suffer from being made in really bendy plastic... the Daleks are fine, the Slitheen are ok, but the Cybermen are just let down by bendy legs and arms and club deformed hands...

... but they can be saved (in my opinion anyway)... they have a lovely tall and slender look about them compared to the majority of other 28mm figures (which looks horrible in the rest of the humanoid MU range, but works with these guys) and reminds me of the Cybermen from the 8th Doctor comic strip The Flood which was a complete absence of the 'man in a suit' look.


Now, the first obstacle is the legs, the figures as a whole just aren't sturdy for wargaming and the legs are a major let down - so they come off at the knee... luckily the thigh armour has a flat edge and is the perfect hidden join....

the thigh is then drilled - now drilling this soft bendy plastic is tricky as you don't so much drill as slice... yanking the drill bit out rather than turning the bit brings some of the plastic out with it and leaves a bit of a hole for you to work with. You need to go as far into the body as you can, but you need to be careful of your drilling going awry (on the plus side if you have an exit hole where you don't want one, it will normally seal up). Stick in a good thick (unbendy) bit of wire - if the wire has a sharp end it will go further into the plastic than the hole if you're not careful...

... and do the same with the lower leg and foot - you just need to maintain a central drill point which is easy enough I reckon (I did experiment with drilling without the amputation, but the plastic tended to misdirect the drill bit and after a certain distance in, I couldn't guarantee where I was going to end up)...

.... and repeat for the other leg (if you look at the rear of the knee joint, the right leg has a small stubb which is absent from the left leg which is a useful observation). I've not glued until this point, just add superglue to the join and the wire seems to be enough, just slide the lower legs up to meet the thigh and position it so it becomes as close to the original as you care to have it. Leave some wire at the feet to connect to your chosen base.

Next is the hands... no stage by stage here - sorry... but cut off the deformed club hands from hell at the flared cuff. Again wire is drilled into the arm, but I use a smaller diameter wire because it has to fit into the replacement hands - which come from the Gangs of Mega-City One Street Gang sprue. The G0MC1 range is a bit variable in scale and the hands from the plastic sprue are perfect for the Cybermen - other 28mm hands look to big on the arm and too human, these at least look right and painted silver should look fine. Of course they will be smaller than any other figures hands, but that works for me as they are essentially robotic replacements for real hands and it helps move the figures away from the man in marigold gloves look....

I haven't worked out what to do about the bendy arms yet, but with the legs reinforced, I'm happy with what is now a sturdy piece... with a bit of variety on the position of the arms and the head, I should be able to come up with some variety between models... I even have some partially cybernised humans on the work table...