the doors and gates I've done for my Manor House build are now available for sale from Fenris Games. Click on the pictures if you have a use for them:
Thursday, 29 May 2014
Wednesday, 28 May 2014
Action Force Tactical Battle Platform
- it wasn't complete, the flip out platform was missing, as was the gun rack, but that was fine, as I originally intended to use it as an oil rig... but that has become too specific and the name of the game now is as much use as possible, so taking it down to the base platform gives a very interesting start to a 28mm terrain piece. There are some really great and crisp details and textures and I now see this as a good generic bit of sci-fi terrain for Dredd, Who, Blakes 7 and Action Force - it should work as a research centre, a pumping station, anything science based really (the legs will be used elsewhere I think)...
As you can see, I've removed the recessed vehicle pit and put in a platform - this helps give more area for 28mm figures and means they can cross from left to right without going down into the pit - my initial thought here was to reset the pit so it stuck out and to build more platform around it, however that would make it too big for storage so currently a wide flight of steps will go in the remaining hole. The filler platform has some plating etched into it and some random plates will be added elsewhere to help blend it in. The trench that runs along the back of the platform (joining the armoury with the control room) just happens to be perfect (with plenty of room) for 25mm slottas, so that was always staying, but in what form was a big question - originally I planned access down into the old armoury, and then along at the back to the old control room, but I suddenly decided to fill that blank space between two nicely molded gubbins, and cut down to add some steps there, and so far it looks pretty good I think.
The armoury (on the left) will now become a computer room, as 4 Ainsty computer panels fit nicely over where the rifle rack was. A door will be added to the bottom wall, but am undecided on whether to have a room above this. The control room (on the right, complete with attachment for a action figure sized chair) will become a machine room/engineering, with more hands on gubbins. The chair stalk will be kept I think and a door will be added blocking off the trench/corridor. Now the old control room had a black piece that fitted on for various consoles and this will make the basis of a next floor room, more machinery to monitor whatever is going on downstairs. Even better, on top of that fitted a clear plastic piece that form a lovely angled window on two sides and screams Spy-Fi villains office (but that is down the way a bit), so from that one area, I can easily make a 3 storey structure within the complex itself... plus I still have the hexagonal platforms and the helipad which scale much better to 28mm figures anyway...
Needless to say, this is going to take a while, the plastic is really hard to cut, but should make an interesting diversion...
Monday, 12 May 2014
Imperial Landing Craft
Still plodding away at otherstuff as and when the moods strike (even dug the Quarry out a couple of weeks ago), and been taking advantage of some good prices on eBay in order to get some more ships for my Star Wars fighter scale stuff...
The Titanium Imperial Landing Craft fits in just about at that rough fit scale I want - it is better with the Titanium Falcon, as it should be slightly longer than the Falcon, but my attempts at tarting that up haven't really led anywhere, and the D'Agostini was always the nicer model...
In the background is a play around with the Micro Machine TIE Bomber - I did find a forum somewhere that went into great detail about the TIE Shuttle briefly seen in Empire Strikes Back, and with a lot of convincing evidence about the flipped wings. Annoyingly, I didn't bookmark it. Anyhoo, I had two MM bombers, so used the cockpit module from each one (never understood why the shuttle wouldn't have a window for the passenger module) and flipped the wings. It looks ok, but may not get much further - I have the D'Agostini Imperial Shuttle which is a good scale match (although guns need repairing after the really heavy paintjob was stripped).
The Titanium Imperial Landing Craft fits in just about at that rough fit scale I want - it is better with the Titanium Falcon, as it should be slightly longer than the Falcon, but my attempts at tarting that up haven't really led anywhere, and the D'Agostini was always the nicer model...
In the background is a play around with the Micro Machine TIE Bomber - I did find a forum somewhere that went into great detail about the TIE Shuttle briefly seen in Empire Strikes Back, and with a lot of convincing evidence about the flipped wings. Annoyingly, I didn't bookmark it. Anyhoo, I had two MM bombers, so used the cockpit module from each one (never understood why the shuttle wouldn't have a window for the passenger module) and flipped the wings. It looks ok, but may not get much further - I have the D'Agostini Imperial Shuttle which is a good scale match (although guns need repairing after the really heavy paintjob was stripped).
Saturday, 19 April 2014
wood for the trees and other vistas
ok, excuse the poor photos (colours really aren't being done credit), but have finally got stuff to stick to the sodding trees... it looks much more blended in real life, but job done (finally). The big trees sadly just didn't work, tried and tried to get them looking as I intended and just couldn't - so chopped them down and used the bases for thickets (as I was very happy with the bases), these are a good solid line of sight blocker, and will be doing some smaller ones as well to help make a more overgrown woodland-ish look. The new and improved foliage of course meant I needed to redo my bushes, so the hillfort and other bits of undergrowth have been redone to match the thickets, again, photos don't really do it justice... but as I said, more bits are in progress as I've run out of Burnt Umber.
as the trees were to big to really get in the light tent, the board came out, which then dovetailed into a request someone on Frothers made to see it all, so above is the woodland in progress, with stone circle and hillfort, and below is the coaching inn, the blacksmiths and the two houses...
this has been surprising useful in that it fills the area better than I had thought - I have two more 2-storey houses to build which should about do it, along with some little bits for flavour (a well and some mud/dirt roads/townsquare), plus of course I still want to do a church and graveyard as a 3rd option (none of which yet exists). Also unseen is the river side which would roughly fill the bottom corner area above, and numerous hedges I built ages back when I was working to fill a larger area, plus some drystone walls from Fenris Games.
I know I plod along at this and am easily distracted, but am quite chuffed looking at it how good it's coming together... even if I do say so myself.
Sunday, 23 March 2014
gatehouse WIP 2 - gates
the wicket gate door itself does need a bit more work - this is my 3rd attempt, just doesn't seem to work right... hey ho...
Wednesday, 26 February 2014
gatehouse WIP
a bit of a build for February... a gatehouse to go alongside the manor house to help vary it up a bit and as a start to a coaching inn type courtyard... I had hoped to be further along with this one, but a bug swept the office and I've been playing alot of Fallout: New Vegas...
anyhoo, the side piece is designed to slot on over the chimney at the end of the manor house like so:
it's a bit more fanciful than the main house, but I've tried to give it a bit of character to match the vague idea of phases of build (with the manor house having a newer wing attached to an older converted hall), so they've used the remains of an old watch tower and added a timber frame on top - once the timbering is done, there should be sense of stone work trimmed and patched to fit the frame in places... in time, with additional pieces I can have a decent coaching inn yard with stables and maybe even a fortified manor house, depending on bits made and used...
I'd toyed with several uses for the new building, but space restricted any stairway, so I had to use a ladder which changed it a little bit in my mind... so I could still make the most of the thinner room over the gate, I figured a loft door would look nice enough and the whole top floor can be just used as storage, which will make furnishing easy, with maybe a merchants desk on the raised ground floor.
the front has an overhang on the older stone base, figuring if you could get a little more floor space you would... as I said, a little more fantasy perhaps, but I'm quite happy with it so far...
anyhoo, the side piece is designed to slot on over the chimney at the end of the manor house like so:
it's a bit more fanciful than the main house, but I've tried to give it a bit of character to match the vague idea of phases of build (with the manor house having a newer wing attached to an older converted hall), so they've used the remains of an old watch tower and added a timber frame on top - once the timbering is done, there should be sense of stone work trimmed and patched to fit the frame in places... in time, with additional pieces I can have a decent coaching inn yard with stables and maybe even a fortified manor house, depending on bits made and used...
I'd toyed with several uses for the new building, but space restricted any stairway, so I had to use a ladder which changed it a little bit in my mind... so I could still make the most of the thinner room over the gate, I figured a loft door would look nice enough and the whole top floor can be just used as storage, which will make furnishing easy, with maybe a merchants desk on the raised ground floor.
the front has an overhang on the older stone base, figuring if you could get a little more floor space you would... as I said, a little more fantasy perhaps, but I'm quite happy with it so far...
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